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(+1)

Mouse is best girl

(+6)

"I never miss!"

*Misses*

>:/

(1 edit) (+3)

I will watch your career with great interest.


Loved it so far :)"

(+1)(-1)

unbalance mons

(+1)(-2)

Don't waste your time.

(+1)

Beautiful game, but voices are cringe AF. They sound very forced, and not natural at all. 

Honestly, though. This game is gorgeous. Art is 9/10. One complaint would be that some interface text/numbers are way too small, and very hard to read. Besides that, the interface design stands toe to toe with any comparable RPG from the 90s. It's clean, and well laid out, contrast between text and background needs work, though.

Static art is very aesthetic, but active animations, and the general style of sprites could be improved. Animation of sprites feels reminiscent of cheap mobile games. I think with as beautiful as this game is, the sprites are a weak spot. 

Interface interactions feel smooth and snappy, however the "X" to close the windows are not always in the same spot, depending on the type of window. It would be much more intuitive to make closing dialogue/notification/interface windows the same. Also, transitioning between parts of the map is confusing, as the characters stop moving, but require continued input to finally transition to the next area. I would like to see either a brief animation of them moving into the next area, or a more instant transition or prompt. 

Additionally, when moving through vertical map areas, it's not always obvious which way you just came from. It would be a good idea to make it more obvious which area you just came from, and which direction you want to go/haven't been yet

I think a focus should be on improving the interface readability, getting voice actors that fit the characters more accurately, and improving sprite animation. Everything else seems really well done.

Hello, I see that the windows version is for 64-bit system, is it possible that there will be a version 32-bit system?

Hi, i see down here you saying there was too early to say if the game comes to steam or not. But i'm very anxious to buy and support this beautiful work, you already have a answer ?

ps: sorry for bad english

(+1)

We'll consider that once we have made a substantial stride to the game's progress. it will take awhile the project only has 1 artist and one programmer working on it.

don't see the time to launch, i wish the very luck and keep the good work

nice game.

(+1)

and theres a bug If your girls lust lvl is full and u go into battle they will get knocked out and the game will freeze

(-1)

i suggest when jessika or mouse fucks a goblin or shroom i think there health should go down because sometimes when people or beings have sex with another they kinda feel exhausted

(+8)

This game is okay. The gameplay is weird, the pacing is no the best, but the art is actually outstanding except for that weird stuff with Jessica's helium balloons. The sex sequences are legitimately arousing and high quality.

It's weird that the player is rewarded by losing at the game, so by playing well, upgrading your characters, and defeating enemies, you don't get to watch any scenes...? I feel like it would be better if the sex scenes were rewards or just more frequent such as giving the heroes attacks which sexually assault enemies to deal damage or apply status effects, giving heroes buffs which start a sex sequence solo or between heroes, or making the heroes models actually go through stages of undress as they accumulate stress lust then go nude or at least make their model more fappable when they hit lustbreak.

I'll be straight with you and say that it's hard to actually work to a climax in this game because the player has such little control over when the sex happens despite those sex sequences being so good. This is like playing Darkest Dungeon, but after 15 minutes of playing, I start opening hentai haven for 30 second intervals once or twice per fight.

(+5)(-2)

Game's good just hope you guys would get female Voice actors

Bug in the city Church:  the first character you put through the base-level (only available) lust removal spends the 50 gold and has the appropriate amount removed.  The SECOND character you put through the process AUTOMATICALLY spends 100 gold (if you have it) and has twice as much removal, whether that is what the player wanted or not!  I'm not sure if switching back and doing it a third time spends 150 and triples lust removal but it wouldn't surprise me.

(1 edit) (+2)(-2)

It would be really nice if the party faced the direction they were actually going instead of always facing right when idle.  Mirror-imaging the sprites (and identifying when that should or should not be done) can't be that difficult of a task. 

(+4)(-1)

It would also be REALLY nice if returning to town recovered a SMALL amount of lust and HP (say, equivalent to hitting up the fountain in the forest).  Because otherwise, once you're dead, you pretty much stay that way, even though you are curiously able to walk around town and do things.  If a character is at or near 200% Lust (pretty much guaranteed after a crawl through the Wyldwoods), it takes three trips to the church (at 50 gold per trip!) to get them clear... 300 gold all told if both are in that status!  And a GOOD run can maybe net the characters half that, at current drop rates.  Or 1/3rd of that for the "you died" consolation prize.

(+4)

Hope it gets released in Android. :)

(+8)(-9)

Can't understand why you'd make a game with female characters and voice them with male voices.

Kinda kills the reason to put females on the screen in the first place.

(+5)(-3)

Just gave the demo a try:

Story: A Bimbo Knight and a Flat-Chested Thief go on a quest in the forest. That's pretty much it... let's be honest. You've seen these girls before, in other games of this genre. (6.5/10).

Gameplay: Actually pretty decent. The upgrade menus are a bit awkward in that it's hard to figure out if any upgrades are worth picking over others, and a hint about preparing your multi-target attacks would have been nice. The combat is enjoyable, but it was kind of annoying to see that pretty much every enemy would use lust attacks and there is no way to prevent lust buildup, because there is no way to decrease lust outside of town. (7.5/10)

Artwork: It's decent. The gallery was pretty nice. (8/10)

I would highly recommend cutting out the voice acting. The current voices are not fun to listen to.

(+15)(-11)

Please for the love of god, get an actual female voice actor.

(+5)(-19)

stfu asshole

(+1)(-1)

I can't even view the different places in town

(+2)

The game stops at Object of interest.

(+1)

Please release a Mac version :3

wait there is no mac version now? I swore originally there was. Jeez this is the second game I have seen do this

(+2)

So glad you're still working on this. Don't give up. I think you're onto something special here :) 

(+3)

We're not giving up. in fact we're currently cleaning what we currentlyhave now.

is the game finished??

(+2)

I love this demo, Thinking about supporting on Patreon but I have to ask. Are you guys dead set on this difficulty level? Damage costs Grossly outweigh loot drops. I keep going bankrupt on lust removal even with minimal or no upgrades. I want to buy & play this game, but I got much further in D Dungeon before quitting. This is not a challenge it's futile. Is there any chance you may tone it down or have an easier mode?

(+4)

There will be a new demo on the upcoming months. it has been a painful process way but we're currently finished balancing hoops and adding newer contents for the next demo.  :)

I have no idea on how easy it will be since i just mainly do art and dificulty can be quite relative to each individual. 

we'll see how it goes when it's done. :)

Congratulations on the art work. You did an excellent job! I freaking love the look of this game. your art is the main reason I just became a Patreon backer. Even the walking / fight animations are mesmerizing. Cant wait to see what else is in store.

(+1)

Thanks for the kind words , Dyn! :) 

  It may be an uphill battle but I do my best. :)

(1 edit)

I'm interested in this game too, love the art.  From the web demo what I played I agree with @MrDynamite.  The difficulty level seems high.  First mission I ended up just getting beaten (by the last remaining goblin) got 40 gold and my two characters with 200 lust.  Given it takes 50 gold to remove 50 lust I can see that sending me broke fast.  
I'd suggest maybe10-20% less lust damage from enemies.  Gold drops from defeating enemy parties (not just the gold you find along the way) and halve the costs of lust removal eg 25 gold for 50 lust.  That would be a starting point to see if it helps balance.

I'll check out your next demo and if  I like the balance better I'll likely join as a backer.  Again love the art.

Nothing wrong with difficult, but the whole tutorial introduction I would consider making less misleading. Feel as it's heavily implied with first sorta intro missing coming from Blacksmith that your supposed to spend your money upgrading there. While Fighters guild or whatever it's called only given a brief look over. If you spend your money into buying about lvl 3-4 with character and buying 1 upgrade up in prime ability you plan on using. Game is not hard, but if you spend money on soley buying upgrades at blacksmith your gonna get squashed out playing through the forest.

So maybe problem is more to ease and make sure players fully realise their options. Nice demo btw, my one small gripe with is that it feels a little there not middle ground. Either you play to survive and spend money into upgrade to beating enemies, without much sex happening since those situations are something seems only to happen with high lust. So seems you intuitively try avoid getting there because it's so costly to lower. That or you simply play to lose and take money you can recover from losing and getting back to town, seems to be no real mechanic for utilizing sex as a means to win too.

But then again if you just go to lose and get naughty fun happening, the purpose of looking for treasure kinda go away. If purpose become to lose to see actual sex happening, so kinda wish there were some mechanic for choosing either more Virgin knight route and try survive without defeat, or the more bimbo or slutty route and utilizing the lust as a mean to fight battles somehow. Anyways just a thought enjoyed the demo overall

(+3)(-1)

Please release an android version

(+1)(-1)

+1 vote from me

(+1)

ITS BEEN 1 YEAR REEEEEEEEE PLS UPDATE ;-;

(+3)

Just a bit more. I'm almost done  with the animations.

D: yaaay TwT

(+1)

it plays a little like one of my favourite games: Darkest Dungeon. The lust system works like madness and i am HERE for it! It plays really well!! i'd love to see it on android too but for now, i may have to support some later versions of this when i have some money again because this is AWESOME! <3

(+1)

Seems like the parallax is a bit off.
The things on the foreground move slower than the ones further away =P
Also im not a fan of the voices... but oh well
Great game!

(+2)

Well battle is a mess, takes to long to do anything with these long animations.

(+1)

You can increase the speed with the + and - from the num pad

(+2)(-15)

Are all characters 18 or older?

(+10)(-4)

they are fictional...

(-10)

That has not even once worked for animals lovers, furries, or when your mother seen you playing a shooting game.


And lets be real. Every animated/anime-like character is under 18 with caveats of lying, being ancient but imprisoned in a younger body, or just an overly large boob size for their age. trollololol

(1 edit) (+1)

Couldn't exit the Blacksmith after buying a bunch of gear at the start of the game. Pressed every key and clicked everywhere. Even tried dragging the characters off screen. ESC works though.

Can't stand Jessika's voice, you can really hear the man.

Try dialing the graphics level down.  I find that reduces (though not entirely stops) the instances of game soft freezing -- which can happen on any screen, if you play long enough.  Maybe a memory leak somewhere?

This is very promising, the only thing I do find a bit frustrating is how much lust the enemies can deploy, I had goblins give me 18 points of lust , and it happened constantly, getting to 100 lust points by turn 3 and having to leave the dungeon by the beginning of the 3rd battle.  

It also seems strange that you cannot lust the creatures in some way, especially since they take no damage when I fuck them.

It just seems to be a bit off balanced for the first mission/ dungeon of the game, I know it is framed to be damaging like Darkest Dungeon, but there are a few ways to counter it along with for most "easy" and mid tier dungeons the fear dealt would not usually be 1/5 of your total nor is there more than 4 people attacking. Just a small input for it.

(+2)

Is this game going to be on steam like your other game?

(+2)

Too early to say for now.

(1 edit) (+1)(-1)

A LOT of work still to be done (which is understandable). But this is VERY VERY promising. Hopefully we get to hear Jess, Mouse (and other to be included female characters) moans and orgasms in the future 

The gameplay foundation is there, just very rough but still decent overall. And the sex scenes, aside from lack of voice, are hot. 

Hopefully you'll finish this :D

BTW... Jessikas sounds like a MTF Transgender... Which I'm starting to find pretty hot actually :D 

Love the art choice. Dragon Crown is such a great game so nice to see it's one of your influences. 

(+5)

Got Jessikas voice is not fitting with the looks of her character and besides, why cant i turn them off? Cause i basicly love Darkest Dungeon and this seems to be a parody of it sooooooooo... I would play it if i had the ability to turn them off

(1 edit) (+1)

Its a pitch shifted voice =P
I hope the idea is to get some voice actresses later on to dub the characters

(+5)

I always cringe with the voices but aside from that, this game is quite enjoyable 

nice design!  why can't lock enemis?

You can choose which enemy you want to hit by clicking on it -- assuming its on-screen.    Large mobs may have one or more enemies out of sight, attackable only when all the rest are dead.  Of course, if your characters Lust Break (as they inevitably will), they will tend to start ignoring your input and do something random instead, at which point, just click anything because it just doesn't matter any more ;)

I think the only issues I've seen so far are that sometimes damage numbers don't quite match up with damage dealt, more so against the enemies than against the player character (e.g. 25hp mushroom takes 24 dmg but still dies), Jessika's Taunt not always actually forcing enemies to target her resulting in a low hp Mouse getting ganged up on by taunted enemies, and Jessika's dash move not hitting all enemies, especially noticeable when in a battle with two enemies where one is more in the foreground and the other in the background (maybe I misunderstand how this move is meant to work, but it seems to only affect anything her model comes in contact with). Outside of those, I'm very much enjoying the game and am very much looking forward to where you go with it!

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